The World of Stronghold

Chronicles of Calveric: 2nd Week of Icebreak, 1409
A Day in Dragonsfoot

The party repaired to the Old Barn Tavern to relax and reflect on their journey.  Here they learned that they had encountered the Greenleaf Gang, the halfling highwaymen named for their lair in the Greenleaf Grotto west of the Manse.  They also learned that the stabler was rumored to be some type of spellcaster.  Visiting the stables revealed that Cortchet the Stabler was in fact a wizard who agreed to mentor Calveric.

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Heroes of Dragonsfoot: 2nd Week of Icebreak, 1409 (cont'd)
Menaces of the Wizard's Manse

The group journeyed without incident to the ruins of the Wizard’s Manse.  They found the ruin itself to be surrounded by a hexagonal wall overgrown in places by trees or shrubbery. After encountering a bizarre gargoyle guardian at the front gate that demanded the party leave their weapons outside, they decided to find another entry if possible. Briefly scouting the environs, they found a stairwell secreted within a tree and descended in hopes that the dungeon passage connected to the Manse. <o:p></o:p>

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This proved to be true, but first led directly to the lair of a noisome troll!  Wielding fire and steel, the party quickly bested the menace, finding a nearby secret room containing bulk treasure chests holding significant amounts of copper and bronze coinage.  Continuing their explorations, they fought various types of vermin and small monsters, exploring a small jail complex and various ruined chambers.  They eventually discovered a teleporter, and used this to ascend to upper levels of the Manse.<o:p></o:p>

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The party then made a variety of interesting discoveries, including several magical musical instruments and an enchanted bathroom featuring a self-heating bath and a bizarre commode that contained a bag of devouring!  This proved to be useful as they scoured the halls of the Manse, fending off various creatures ranging from stirges to giant rats, including a mysterious aranea (a giant magic-using spider).  Calveric died briefly after suffering the venomous bite of a black widow spider, but Conralion put an elven hornscroll to good use to reverse the effects of the spider’s bite.  The group also encountered a bizarre phantasm on an upper floor- repeatedly frightened from the room, the party doggedly attempted to discover some clues about this anomaly.  <o:p></o:p>

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Knowledge is perhaps the most valuable of any treasure, and a great deal was discovered in the Manse, although it led to yet even more questions in the mind of the party.  The party discovered several books, as well as a few spell scrolls.  They also discovered some rare elvish hornscrolls, one containing a map to the legendary lost Elven Lifespring.  The party also discovered a treasure map that led to a location not far from Calveric’s initial encounter with the Blackbolt bandits.  They also found a room containing animated sculptures of a variety of human and humanoid races, each enchanted to speak its own language (apparently in eternal punishment by Phandle).<o:p></o:p>

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Soon enough the party finished their exploration of the Manse and moved on to the outbuilding and grounds.  There they found several highly-detailed statues that appeared to be various creatures that had been petrified somehow.  They also explored a magical gazebo filled with a variety of exotic and unusual plants… but attempting to take items summoned a guardian gargoyle that dumped the offender outside the compound wall. Finally, they discovered evidence that the manual of golems (which was the original object of Calveric’s journey to the Dragonsfoot area) had been taken by someone called the “Golem Master”.  This evidence explained the several animated guardians that had been encountered elsewhere, including wood and crystal sentinels that the party previously fought and destroyed.<o:p></o:p>

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Once satisfied that most or all interesting items and areas had been discovered, the party exited the compound to head back to Dragonsfoot, leaving much of their heavier haul in the cache beneath the Manse.  However, a group of halflings that had been skulking around the complex had hijacked the party’s mule.  Standing up to the party’s demands to return the mule, the halfling highwaymen seemed to respect the party just enough to let them leave with their possessions, and they had no other encounters on their return to Dragonsfoot.<o:p></o:p>

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Heroes of Dragonsfoot: 2nd Week of Icebreak, 1409
To the Wizard's Manse

Calveric, Magic-User, and Detmar the Dwarf, native to the Homestead Heaths region in the northwestern corner of Dromeda (played by Jason), Conralion, Elf, native to Eleauthea, an elf-dominated wood thousands of miles to the north (played by Ian), Barst, Cleric of the Secret Church, and Narow, Thief (played by Samuel) and Cedric (played by Ian), all members of an extended family whose farmstead near Dragonsfoot was recently destroyed by raiders<o:p></o:p>.

<o:p> </o:p>Calveric was sent by his wizardly mentor Chementar to barter for a manual of golems with his long-estranged former associate Phandle.  He was teleported along with his faithful dwarf sidekick to Wizard’s Manse, but a teleportation error sent the hapless duo to some location about 40 miles north of their intended destination, the village of Dragonsfoot near Phandle’s mansion.  Finding themselves beneath a dead oak tree, slightly stunned from the journey, the pair was waylaid by group of bandits.  These thugs took everything, including Calveric’s spellbook and the tiny magical treasure coffer sent by his mentor. Deciding the luckless pair was not worth ransoming, they were beaten and left for the wild pigs. Fortunately, none came; the pair was left with nothing but their clothing and a crossbow quarrel fletched with raven feathers dropped by the raiders.  Not long after Calveric found a scroll tube the bandits or some of their victims seem to have dropped, containing scrolls including read magic and sleep that Calveric began using in lieu of his spellbook. 

Later encountering two boars that hungrily began snuffling about their next meal, the pair was rescued by a mysterious elf wanderer named Conralion on a mysterious journey.  Living off the land, the three travelled together to the small ghost-like village of Dragonsfoot. There locals laughingly told them that Phandle died almost 20 years before! His manse was thought to be haunted and had been looted repeatedly over the years.  Some say he died of Miasmal Plague or some other curse, others said he was slain by a rival, and still others blame monsters. Now, accompanied by three fellows from a farmstead near the manse that was razed recently, the whole group of brave (and destitute) adventurers (and their mule) travelled to the Manse to seek their fortunes, determine the fate of Phandle, and perhaps even complete the initial quest.  Leaving their mule tied to a tangle of blackberry bushes outside the wall of the Manse compound and prepared to explore the ruins.<o:p></o:p>

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